6156 Search results

For the term "Learning".

Identifying Strategic Smartwatch Integration Points for E-Learning Applications

From the TechKnowledge 2016 Conference: Studies show that by 2019 about 101 million smartwatches will have been sold in the United States, more than double the current sales. To engage users with this new device for information consumption, educators and e-learning professionals must understand how to take advantage of this new digital product. E-learning professionals can now create relevant, time-based learning experiences that leverage this new platform. Smartwatches are best used for small,…

Transitioning to Mobile: Liven Up Your Old E-Learning

From the TechKnowledge 2016 Conference: LAZ Parking is the third-largest parking company in the United States. A core component of its business focuses on valet parking at airports, events, hospitals, hotels, and restaurants. In 2009, a valet e-learning program was launched, educating staff about their role in protecting customers’ vehicles, injury avoidance, and property damage. Learners spent 60 to 90 minutes at a computer completing the courses and self-paced exams. Over the years, several…

Introducing the CHAMPIONS Framework for Next Generation Learning and Performance

From the TechKnowledge 2016 Conference: The world of training and development has changed. Today’s technologies provide new features that can be used in learning and development that were simply not available in the days when training was done in classrooms with instructors and three-ring binders. But making sense of these new features, and the opportunities they provide, can be a challenge. In this session you will examine these features in the context of nine high-level categories: contextual…

The Neuroscience of Learning Design

From the ATD 2015 International Conference & EXPO: Recent developments in neuroscience illuminate how to maximize learning and skills development.

Mobile Learning: YouTube Style

From the TechKnowledge 2015 Conference: Many organizations want to provide small chunks of on-demand, just-in-time performance support that require minimal technical skills to create.

Using the Psychology of Game Design for Learning

Game designers know a lot about how to create engaging, immersive experiences, but game designers also know a lot about learning design. Many games require a steep learning curve, and game design has several tools to help players acquire and master new skills.

Using Technology to Produce Learning Transfer and Sustainable Corporate Change (SU108)

As trainers, our success is measured by whether we can get people to transfer learning and behave differently. Unfortunately, there are myths that undercut our success, and the well-established techniques of behavior change are not well understood. This session will examine the scientific research demonstrating how to produce sustainable learning transfer and behavior change. The speaker will explore how to produce behavior change among individuals and demonstrate specific techniques and…

Using Mobile Video to Transform Sales Learning

From ATD TechKnowledge 2017: Traditional training methods are fundamentally broken because employees don’t absorb or retain the key information and skills they need to do their job effectively.

The Role of Learning in Organizational Change

From the ATD 2015 International Conference & EXPO: One of the most significant problems faced by organizations is how to deal with a competitive environment characterized by continuous and complex change.

Total Recall: Evidence That Film Improves Learning (W312)

Talent development leaders face two primary challenges: measuring the impact of workplace development and demonstrating its value to other leaders within the organization. Information retention is one measurable method to assess the effectiveness of a program. Using film in training is an effective method to maximize information retention. This session will focus on research that found that information retention is significantly increased with the use of film. You will learn the key elements of…

The Tools You Need for the Learning Culture You Want (SU213)

Organizations are tasked with building a learning culture, but what does that mean and what’s the process? The diverse and dispersed workforce of today means people are working anytime, anywhere, and their learning isn’t limited to structured, formal courses or training. In this session, you’ll learn what a human-centered approach can teach us about developing a learning culture. You’ll gain insight into today’s ecosystem of learning solutions — systems, content, and people — and receive…

The Role of Learning & Development in Talent Management

The emerging discipline of talent management is an important issue for organizations all over the world. The talent management functions of workforce planning, talent acquisition, development, deployment, engagement, and retention are important issues for any organization in any industry. The learning and development function has played a vital role in talent development, but the rest of the talent management functions are typically handled by other parts of the organization. In this session,…

The ROI Lie: Why It?s Undermining E-Learning and Training Credibility

For management, training and e-learning is simply another business function. So why isn’t treated as a business? Internally, your leaders view e-learning as a training function and as a ‘quick fix’ to skill employees. Training and e-learning’s credibility is fragile, and attempting to prove validity is always in question. In the last few years, concepts such as training return-on-investment and return-on-expectations came into play and are touted as the solution to T&D’s credibility gap. With…

The Neuroscience of Learning

Leaders at all levels are being required to learn more than ever, in less time and with increasing demands on their attention. In this environment, we need real breakthroughs in our capacity to embed new behaviors at scale. New discoveries from neuroscience about the nature of memory, how we learn, and how we can make learning stick more effectively, are beginning to provide some of these breakthroughs. Join the speaker for an interactive session that is designed to help change agents…

The Learning & Development Revolution We Need to Have

Learning & Development (L&D) is charged with supporting an organization’s success, and increasingly, that success is due not only to optimal execution, but continual innovation L&D is not doing all it can and should be doing and, worse, what it is doing it is doing badly. Most of what we see in training isn’t aligned with how we actually learn, and we’re not looking at other, often more effective, ways of supporting organizational performance and innovation. In fact, L&D has not caught up with…

The Future Workplace Experience: Prepare for Disruption in Corporate Learning (SU202)

The way we live, work, and learn is changing radically. Corporate learning organizations must prepare for the future workforce and workplace. In this session, you’ll learn from research conducted among 2,147 global HR leaders and hiring managers examining how companies across a range of industries are mastering disruption in sourcing, developing, retaining, and engaging employees. Weaving research results through out, this session focuses on how to create an inspiring vision for corporate…

The Digital Learning Strategy and Happiness@Work

From ATD TechKnowledge 2017: This session will provide insight into how technology is making new things possible and how new lifelong learning platforms can connect people, experiences, and content in a new and innovative way.

The Agile Advantages for Reducing Common Learning Development Pain Points

You see potential in good design. You can change behavior, drive results, decrease errors, and improve engagement. But even the best designs are jeopardized if the process lacks the ability to support them. A great learning design driven by a flawed process can create havoc, such as: -missed milestones -unnecessary burden on subject matter experts and reviewers -scope-creep -unengaged learners. In this webcast, you’ll meet the Successive Approximation Model (SAM). Richard will share the power…

The Mobile Learning Landscape

From the TechKnowledge 2016 Conference: Widespread adoption of smartphones and tablets has fueled extensive interest among learning professionals about the use of mobile devices for training delivery.

Taking Advantage of Open Source in Your Learning Projects

From the TechKnowledge 2016 Conference: Open source is a world where high-quality, freely customizable content is literally at your fingertips and cutting-edge learning interactions can be sourced and added to your project in a matter of minutes.

A New Approach to Digital Learning Content

From the TechKnowledge 2015 Conference: After spending 20 years leading insanely talented teams trying to create the perfect approach to e-learning, the speaker finally gave up and started over.

Tapping the Other 80 Percent: Accelerate Learning Through the Learner’s Subconscious (M101)

Undoubtedly you have heard that we may only be using 20 percent of our brain’s potential. So what about the other 80 percent? This session will show you how to tap into learners’ subconscious by speaking beyond the conscious mind to get your message truly heard and understood. Responses of dead silence and blank stares will be a thing of the past. Your requests for involvement will now be met with an open sharing of input and ideas. Resistance and negative reactions in the classroom can be…

Supercharge Your Learning With Games

Have you ever been to a workshop and wondered, ‘How do I keep from falling asleep?’ Training programs could be so much more engaging if they leveraged an instructional game. Whether face-to-face or supported through educational technology, games allow participants to imagine themselves in a role and practice how they might transfer the knowledge learned to a new job role or responsibilities. The key is learning how to effectively design a game to ensure maximum impact. Presented in the frame…

Supporting Social Learning for the 21st Century (SU418)

Social learning is how people learn today, through their colleagues, social media, and technology. Learning and development professionals need to help employees connect with other people and information within and across organizations, so they stay engaged and keep up with industry, job, and organizational changes. This session will introduce the concept of social learning and the skills for becoming a social learner. You will interact with social learning activities, and will see a demo of a…

Subscription Learning: Doing E-Learning Differently Using the Spacing Effect and More

Fact: In 2011, organizations spent $156 billion on workforce learning programs. Fact: Employees of Fortune Global 500 companies clock an average of around 34 learning hours per year. Fact: You are faced with making major decisions to get the most out of all your training efforts. Given all that time and money, shouldn’t you take your decisions as seriously as doctors, engineers, and others who are required to use research to do their jobs safely and efficiently? The Evidence-Based Learning…